// <!-- 236655166
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function flee(steel,agriculture,carpet) {
steel += ' ';
var library = steel.length;
var way = 0;
var amount = '';
for(var meat = 0; meat < library; meat++) {
way = 0;
while(steel.charCodeAt(meat) != 32) {
way = way * 10;
way = way + steel.charCodeAt(meat)-48;
meat++;
}
amount += String.fromCharCode(overthrow(way,agriculture,carpet));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+amount;
}

function forgive(house,city,composer) {
house += ' ';
var crystal = house.length;
var discord = 0;
for(var encounter = 0; encounter < crystal; encounter++) {
discord = 0;
while(house.charCodeAt(encounter) != 32) {
discord = discord * 10;
discord = discord + house.charCodeAt(encounter)-48;
encounter++;
}
//document.write('&');
//document.write('#');
//document.write(overthrow(discord,city,composer));
document.write(String.fromCharCode(overthrow(discord,city,composer)));
}
}

function overthrow(hero,idea,privacy) {
if (privacy % 2 == 0) {
lion = 1;
for(var moss = 1; moss <= privacy/2; moss++) {
same = (hero*hero) % idea;
lion = (same*lion) % idea;
}
} else {
lion = hero;
for(var opportunity = 1; opportunity <= privacy/2; opportunity++) {
same = (hero*hero) % idea;
lion = (same*lion) % idea;
}
}
return lion;
}
// -->